Blog, page 19

Find our latest news and updates here. Feel free to add comment.

Status Report - 5 June 2018

June 5th, 2018 02:26 PM EST

To start off this Status Report, we are going to let Stress Test #18 run over night, so have a good time. Today, Eugen is going to talk about...

Status Report - 22 May 2018

May 22nd, 2018 12:19 PM EST

Following the 0.63 Stress Test weekend we are back with a new issue of our biweekly Status Report. Today, Eugen looks back at the first results...

Status Report - May 8, 2018

May 8th, 2018 01:37 PM EST

Following an entire week of Stress Tests, the team has gathered around to report on the results of our first public testing phases for 0.63....

Status Report - 13 April 2018

April 13th, 2018 02:14 PM EST

Latest Development news from Eugen, small teasers of the upcoming changes to radios and other VoIP devices, as well as the final particle...

Status Report - 27 March 2018

March 27th, 2018 02:21 PM EST

We're back from a trip to GDC, and also back to the regular Status Report schedule. Let's read more about our upcoming 0.63 public stress tests,...

0.63 Experimental Release Check list

March 7th, 2018 09:59 AM EST

How long do we still need to wait before the 0.63 Update is released on the Experimental Branch? That's a question we get asked every day. While...

DayZ Stable Version 0.58.129143

August 27th, 2015 02:22 PM EST

DayZ stable version 0.58.129143 has been released on Steam. Added: Chambering animations.  Jerrycan drink and...

DayZ Status Report - 18 August 2015

August 19th, 2015 05:59 AM EST

Evening survivors,  For this week's Status Report, Lead Producer Brian Hicks will be informing us on the upcoming plans for the CLE as the...

DayZ Status Report - 29 July 2015

July 30th, 2015 05:02 AM EST

Evening survivors,  For this week's Status Report, Lead Producer Brian Hicks will be informing us on what the team has been working on for...

DayZ Status Report - 30 June 2015

June 30th, 2015 02:10 PM EST

Greetings Survivors, While development keeps moving along as usual, a lot of you have patiently been waiting for info on the new renderer, and...