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Status Report - 14 August 2018

August 14th, 2018 12:36 PM EST

Gamescom is upon us, but before we head out we have another Status Report prepared for you guys. To start things off, our Lead Producer Eugen provides [...]

Status Report - 31 July 2018

July 31st, 2018 03:02 PM EST

Today we have a quite exciting Status Report for you guys as we have several topics to cover. To start things off, Eugen is talking about the [...]

Status Report - 17 July 2018

July 17th, 2018 01:15 PM EST

This week, we are moving to push our first content update to the public Stress Test branch. To start today's report off, Eugen is going to talk us [...]

Status Report 3 July 2018

July 9th, 2018 07:07 AM EST

Hello Survivors,as this week we have some national holidays coming up in the Czech Republic and a big part of the team took this chance to take a few [...]

Status Report - 19 June 2018

July 9th, 2018 06:07 AM EST

Following the 0.63 Experimental release last week we are back with our Status Report. Today, Eugen gives us an update on the state of development, [...]

DayZ 0.63 Experimental Update

June 14th, 2018 09:51 AM EST

Dear Survivors,today, we are releasing the DayZ 0.63 Update to the Experimental branch! With this update, you’ll be able to experience some of the [...]

Status Report - 5 June 2018

June 5th, 2018 02:26 PM EST

To start off this Status Report, we are going to let Stress Test #18 run over night, so have a good time. Today, Eugen is going to talk about the [...]

Status Report - 22 May 2018

May 22nd, 2018 12:19 PM EST

Following the 0.63 Stress Test weekend we are back with a new issue of our biweekly Status Report. Today, Eugen looks back at the first results from [...]

Status Report - May 8, 2018

May 8th, 2018 01:37 PM EST

Following an entire week of Stress Tests, the team has gathered around to report on the results of our first public testing phases for 0.63. We’ve [...]

Status Report - 13 April 2018

April 13th, 2018 02:14 PM EST

Latest Development news from Eugen, small teasers of the upcoming changes to radios and other VoIP devices, as well as the final particle effects for [...]