DayZ-Servers.org Blog Feed en https://dayz-servers.org/ Thu, 22 Sep 2022 18:58 CEST DayZ-Servers.org is a DayZ servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 DayZ 1.19 Experimental Update - The Secrets of Livonia https://dayz-servers.org/blog/140/dayz-119-experimental-update-the-secrets-of-livonia/ https://dayz-servers.org/blog/140/dayz-119-experimental-update-the-secrets-of-livonia/ Thu, 22 Sep 2022 18:58 CEST

Greetings, survivors!

It’s been a busy 3 months but we made it. Allow us to present the first experimental build of upcoming game update 1.19 - live right now on Steam. This update is definitely one of our biggest since we released the Livonia DLC. It was hard to hide our excitement, which you probably noticed during the various teasers and streams we provided in the past few weeks.

It's impossible to cover everything in this announcement, but we will outline the most important parts of the build, along with our intentions behind some of the changes. As usual, if you’re interested in checking out the full list of additions, changes and fixes, head on over to our forums where you can find the patch notes. Here[forums.dayz.com]

Let’s start with something everybody will notice immediately: changes to the player’s physical movements:

Our primary focus was on fixing a variety of bugs and issues, some of which were exploited by players to gain an advantage over others (i.e. clipping through terrain and static objects).

We also looked into the issue where falling off the edges was pushing the player far too forward and decreased their speed quite a bit. This means players won’t be falling that far anymore, which will hopefully result in far fewer random deaths from stepping over tree trunks while going downhill in a forest. This will also make jumping more relevant.

We fixed an issue that now allows players to move faster up and down hills, compared to flat terrain. This doesn’t mean we’ve slowed a player down more when they’re walking through rough terrain. While it’s something we’d like to do eventually, it was beyond the scope of this update.

Moving through water was looked into as well. We didn’t really like that somebody could just sprint through water, so we decided to implement a restriction on hip level, making it so players are forced to walk (or jog, if the sprint modifier is used).
Lastly, we looked into restricting player movement while they’re in a sprint. We felt it was way too easy to maneuver at such speed, so we increased the inertia of the player’s character. This affects both the time it takes to reach full speed (or stop), as well as changing direction while in a sprint. We understand that such a change may not suit all the communities out there, so we spent some time on implementing parameters into the server-side json configuration, making it possible for server owners to tweak it to their liking (and revert to the previous state, if so desired).
Speaking of characters, we added a new (and optional) on-screen bleeding indicator, which should make cuts much more noticeable. It also allows players to learn about the amount of sources and their severity without looking at the HUD. Seen in the Article[dayz.com]

Aside from the changes concerning characters, we also implemented the highly anticipated vehicle simulation upgrade. We integrated the latest version of Enfusion’s vehicle simulation into DayZ, thanks to the tremendous help of the Enfusion team. The primary goal was to resolve longstanding stability issues found in vehicle simulation. This is quite a huge change, so vehicles will feel different, and hopefully they’ll be more fun to drive around. Along with the new simulation, we’ve also introduced the ability to have an automatic transmission (with a certain new vehicle ;-) ), a hand brake, and a car horn. The HUD vehicle has also received a much needed update, and now offers drivers more information about the state of their vehicle. Experimental testing is the next big step for this huge chunk of work, and we’re looking forward to your feedback and results from stress testing. We have a dedicated server running the Chernarus terrain, where it’s much simpler to find a working car to drive around. You can find it under the community tab on PC under DayZ EU - DE 3524 (Experimental/Unstable/Inland Spawns/More Vehicles)



Modding with update 1.19 is a whole lot easier now because we’re introducing new tools within the diagnostic executable (DayZDiag_x64). These include a script profiler, a free camera, geometry debug options, a vehicle simulation debug, central economy debugs (including a loot spawn point editor), damage system debugs, and much more. We plan to release documentation on how to use the diagnostic executable and its debugs before the stable release.



This update also focuses on our Livonia DLC terrain, where we’ve implemented dozens of new places to explore and perhaps a few puzzles to solve. Both of our terrains have also received new dynamic events. As with any update, you can find some new firearms, as well as some other new items, which will enrich the overall sandbox. We hope you’re going to have a lot of fun exploring the new content on the experimental servers. As usual, if you find a bug or have any sort of feedback, please let us know through our official channels.
Thank you!



See you in Livonia, survivors!

On behalf of the DayZ team,
Adam

See full Article here[dayz.com]

]]>
Bohemia Interactive Publisher Sale https://dayz-servers.org/blog/139/bohemia-interactive-publisher-sale/ https://dayz-servers.org/blog/139/bohemia-interactive-publisher-sale/ Fri, 09 Sep 2022 11:32 CEST
How can you get your hands on these amazing bargains? By joining us for Bohemia Interactive’s Publisher Sale!

The sale runs from September 8 to September 22 – two magical weeks of savings that include up to 80% off some of our most popular games, bundles, and DLCs.

Want to experience authentic military combat? Then jump into battle with Arma 3 (75% off), Arma 3: Apex (66% off), and Arma 3: Contact (66% off). Or get all of the DLCs, along with the base game, with Arma 3 Ultimate Edition (15% off).

Military not your thing? Zombies and base building and survival more your speed? Then you definitely need to spend some time in Chernarus and Livonia, where your only goal is to make it through the day. Join the fray and beware the infected with our hardcore hits DayZ (40% off) and DayZ Livonia (20% off) or get the DayZ Livonia Edition (10% off).

But wait, there’s more! Don’t believe us? Then check out our catalogue for a full list of discounts.

Keep in mind that these awesome prices are only available for a limited time, so make sure to take advantage of this fantastic opportunity between September 8 and September 22!]]>
DayZ Survival Fest Sale https://dayz-servers.org/blog/138/dayz-survival-fest-sale/ https://dayz-servers.org/blog/138/dayz-survival-fest-sale/ Mon, 01 Aug 2022 19:29 CEST
We hope you are all enjoying the Summer Break, We are happy to introduce the chilly atmosphere of DayZ or even cool down in the summer rain of Livonia.

The Steam Survival Fest takes place this week! Take the opportunity to snatch DayZ with a 40% discount or add Livonia to your collection for 20% less!

Chernarus (DayZ Standalone)
The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?

Livonia (DayZ DLC)
Livonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment ranging from dangerous plains to bear infested forests. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.

Here you will find the lasted update and stay tuned for Update 1.19 Secrets of Livonia
DayZ Update 1.18

The DayZ Update 1.18 has been released to the stable branch. read more about it on our article[t.co].

Change log: Link[forums.dayz.com]

Update Teaser:
]]>
DayZ Summer Sale https://dayz-servers.org/blog/137/dayz-summer-sale/ https://dayz-servers.org/blog/137/dayz-summer-sale/ Thu, 23 Jun 2022 19:21 CEST
The heat is still going up outside as summer goes into full swing so why not get out of the sun and go for a stroll in the shady forests of Chernarus? Now is your chance with discounts of up to 40%.

Note: Sales extend from Midweek madness

Chernarus (DayZ Standalone)
The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?

Livonia (DayZ DLC)
Livonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment ranging from dangerous plains to bear infested forests. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.

DayZ Update 1.18

The DayZ Update 1.18 has been released to the stable branch last week read more about it on our article[t.co].

Change log: Link[forums.dayz.com]

Update Teaser:
]]>
DayZ Midweek Madness https://dayz-servers.org/blog/136/dayz-midweek-madness/ https://dayz-servers.org/blog/136/dayz-midweek-madness/ Mon, 20 Jun 2022 19:21 CEST
The heat is going up outside as summer goes into full swing so why not get out of the sun and go for a stroll in the shady forests of Chernarus? Now is your chance with discounts of up to 40%.

Chernarus (DayZ Standalone)
The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?

Livonia (DayZ DLC)
Livonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment ranging from dangerous plains to bear infested forests. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.

DayZ Update 1.18

The DayZ Update 1.18 has been released to the stable branch last week read more about it on our article[t.co].

Change log: Link[forums.dayz.com]

Update Teaser:
]]>
DayZ 1.18 Out Now https://dayz-servers.org/blog/135/dayz-118-out-now/ https://dayz-servers.org/blog/135/dayz-118-out-now/ Tue, 14 Jun 2022 17:34 CEST

Greetings survivors!

The time has come for update 1.18 to be released to a stable branch. We’d like to thank everyone who joined the experimental servers and helped us by playing and providing their feedback. We’d also like to offer some info regarding the update to the vehicle simulation. While internal testing is in progress and the results look promising, we were unable to include it in the build for 1.18. we'll keep the community posted on the progress of Experimental servers in near future.



Now let’s get to the rather explosive content of this update.

We are very excited to introduce the first grenade launcher to DayZ – the legendary M79. This single-shot grenade launcher is able to deliver deadly 40mm fragmentation grenades up to a distance of 300 meters and opens a whole new realm of possibilities for encounters. Besides the 40mm fragmentation grenades, we’ve also added 4 different smoke grenades (black, white, red, and green), as well as one special type of grenade, which you’ll have to search for in contaminated areas.

We’re also introducing the Claymore - a new and remotely detonated directional mine. Scavenging industrial sites might produce plastic explosives, which need to be combined with a remote detonation unit in order to detonate them from a safe distance. Protector cases can be combined with the electrical repair kit to craft an improvised explosive device that can accept a variety of explosives and can be activated by using an alarm clock, kitchen timer, or the aforementioned remote detonation unit. Being unveiled for the first time as well is a new event item – the fireworks launcher. Commonly found in amusement parks, this item is ready to light up any party, or be used, perhaps, as a distraction while dealing with the infected and other survivors.

Aside from explosions, we’ve added our smallest firearm to date as well. The Derringer is a two-barrel, .357 pistol that can be hidden pretty much anywhere. Speaking of firearms, the Revolver and Blaze rifle can now be sawn off.



You can now stumble upon a new type of dynamic event in the form of an abandoned train. This event makes the existing railway networks of Chernarus and Livonia worth traveling as it adds new points of interest in areas that were relatively empty in the past. The trains come in a variety of types and spawn military, industrial, and civilian loot.

Read more including Steam Achievements from our article.

On behalf of the DayZ team
Adam

Please read the full article here:
https://dayz.com/article/game-update/DayZ-Update-1-18

All new additions, changes and fixes can be found here: Patchnotes:
https://forums.dayz.com/topic/252959-stable-update-118/
]]>
DayZ 1.18 Experimental Update - New assets that go Boom! https://dayz-servers.org/blog/134/dayz-118-experimental-update-new-assets-that-go-boom/ https://dayz-servers.org/blog/134/dayz-118-experimental-update-new-assets-that-go-boom/ Thu, 19 May 2022 19:40 CEST We’re excited to announce that the experimental build of update 1.18 is now live on Steam. We’ve got a lot of new tools to discuss this time around, changes, and fixes.
Head on over to our forums for the official change notes:
Change Notes[forums.dayz.com]

First off, there are plenty of new explosives to be found and made. There’s the Claymore, a directional mine found in high-tier military areas which can be detonated remotely. Next we have a powerful plastic explosive that can be found in industrial areas and combined with a new remote detonation unit, which is meant to be detonated from a safe distance. Finally, all you crafty survivors out there can also create an improvised explosive device from a protector case. This device accepts a variety of explosives found in the game and can be activated with a remote detonation unit, alarm clock or kitchen timer.



Speaking of explosive things, we’ve also added a grenade launcher. We chose to go with the legendary M79 – a single-shot grenade launcher – because we feel this one fits our gameplay the best (unlike the underslung grenade launchers for existing assault rifles, which we deem too powerful). We experienced a few challenges in terms of aiming, so please let us know how the current setup works for you. The M79 also comes with a variety of 40mm grenades, which can be found in different places across the world. There are other firearm additions as well, but we’ll leave it up to you to discover what they are.

Since many of these newly created items are considered very powerful combat and base raiding tools, they will be difficult to acquire under the balanced economy we intend to provide. To allow for easier access during this experimental period, we’ve adjusted the spawning of these tools so they appear more frequently and in lower-tier areas.

We hope you’re going to have fun with all these new tools, and we look forward to bumping into you during our regular Friday playtests!. If you have any feedback or encounter a bug, please report it to our feedback tracker.

Read more from our article here: DayZ Experimental Article 1.18[dayz.com]

On behalf of the DayZ team,

Adam]]>
DayZ 1.17 Out Now https://dayz-servers.org/blog/133/dayz-117-out-now/ https://dayz-servers.org/blog/133/dayz-117-out-now/ Tue, 19 Apr 2022 17:16 CEST


Greetings, Survivors!

Update 1.17 just went live on Steam! While we’re already hard at work on the next update, this text will elaborate on the most important aspects of 1.17. Our primary focus this time around was on the themes of accessibility and crafting. If you’re interested in seeing a full list of the update’s additions, changes, and fixes, See link at bottom of the post.

One of the key parts of update 1.17 is the addition of new sensitivity settings, which offer players the ability to adjust the sensitivity of their controls in different scenarios such as aiming, moving, and steering. Another important part of the update is the revised existing control scheme for controllers, the addition of an alternative control scheme, and a large bug-fixing pass on a variety of control-related issues. The alternative scheme gives us room to adjust the controls without affecting the existing scheme in a major way and enables us to resolve some long-standing issues with the existing scheme. We will be processing feedback from the stable branch of 1.17 and possibly adjusting the alternative control scheme further. Control schemes can be changed while in the main/pause menu through the controls screen.

Crafty survivors can now make an improvised gas mask filter, a belt out of rope, a cookware stand for a fireplace, and a whole new set of improvised clothing made out of rags. The crafting of a stone knife has been revised and bones can now be used to craft a bone knife. Meanwhile, both improvised knives can be used to craft an improvised spear. Some non-craftable melee weapons have also been added, such as a meat tenderizer (which works as a weaker hammer), a cleaver, and a pitchfork.



Speaking of weapons, the selection of civilian firearms has been expanded, and now includes the CR-550 Savanna - a powerful .308 hunting bolt-action rifle, as well as the .308 Longhorn pistol and the legendary P1 9mm pistol.



Last, but certainly not least, we’ll be kicking off our Walpurgis Night event alongside update 1.17, which will run from April 19th to May 9th.


On behalf of the DayZ team
Adam

Please read the full article here:
https://dayz.com/article/game-update/DayZ-Update-1-17

All new additions, changes and fixes can be found here: Patchnotes:
https://forums.dayz.com/topic/252596-stable-update-117/]]>
DayZ Spring Sale https://dayz-servers.org/blog/132/dayz-spring-sale/ https://dayz-servers.org/blog/132/dayz-spring-sale/ Thu, 14 Apr 2022 09:08 CEST
As Spring has started to add new life into the year :cherry_blossom:, why not add #DayZ to your #Steam library.



The year 2022 started off very strong for us by repeatedly breaking the all-time high records of concurrent players on Steam. We aim to maintain that very strength throughout this year. We are putting DayZ up for sale at 40% off and DayZ Livonia at 20% off.

Chernarus (DayZ Standalone)
The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?

Livonia (DayZ DLC)
Livonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment ranging from dangerous plains to bear infested forests. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.


DayZ Next Update 1.17

1.17 update is already in the Experimental phase and expected to release on the 19th of April
See Experimental Article here:
1.17 Experimental article [dayz.com]

You can read the Changelogs HERE



In order to join the Experimental version, you first need to download it. To do that, select the "DayZ Experimental" from the Steam Store and install it.]]>
DayZ 1.17 Experimental Update - Return of the Longhorn https://dayz-servers.org/blog/131/dayz-117-experimental-update-return-of-the-longhorn/ https://dayz-servers.org/blog/131/dayz-117-experimental-update-return-of-the-longhorn/ Wed, 23 Mar 2022 17:37 CET We are happy to announce that the experimental phase of upcoming game update 1.17 has started and is now available on Steam. The update is focused on accessibility and crafting themes, though we’ll mostly discuss the improvements made to accessibility in this article, and let you discover the update’s new items and features on your own. If you’d like a complete list of additions, changes, and fixes, head on over to our forums for the official change notes. (Steam[forums.dayz.com]).

Cookware (including cookware stands) can now receive damage when used over time, and lard is no longer required when preparing food. Gas mask filters are no longer ruined when depleted and can be refilled using charcoal tablets. We’ve also implemented a new system of universal temperature sources, which allow us, for example, to have torches increase a character’s heat comfort. Last, but certainly not least, we’ve added 3 new civilian firearms, as well as a pitchfork and craftable spear.

We hope you’re going to enjoy this experimental branch and look forward to meeting you all during our regular Friday play tests. If you have any feedback or encounter a bug, please report it to our feedback tracker.

Read more from our article here: Article 1.17 Experimental [dayz.com]

On behalf of the DayZ team,

Adam]]>
DayZ 1.16 Stability Update https://dayz-servers.org/blog/130/dayz-116-stability-update/ https://dayz-servers.org/blog/130/dayz-116-stability-update/ Tue, 15 Feb 2022 18:59 CET


Game Update 1.16 is now live on Steam.

Greetings, Survivors!

2022 may have only just begun, but the first update of the year (1.16) has already been released on Steam! We dedicated the end of last year and the beginning of this one to a “clean sweep” type of update, which is to say that we went through our backlog and fixed everything we could within a given timeframe. This approach also gave us the opportunity to plan out the content for future updates. If you’re interested in learning more about our plans for this year, make sure to check out our DayZ in 2022 article for all the details.

Update 1.16 contains a variety of fixes and adjustments which are aimed at certain balancing and gameplay issues.
This can be read in detail on the following article: https://dayz.com/article/game-update/DayZ-Update-1-16

Server-side gameplay settings (introduced in a previous game update) were expanded by adding the ability to switch off the 2D map layout for a more immersive experience (only the 3D map will be available in this instance). You’ll also now find additional parameters to control the length of the unconscious state to tailor the experience according to play styles (i.e. interaction-based vs PvP servers). Speaking of servers, we have also increased the limits of script class indexing, which were causing issues when combining a larger amount of mods together. Modders and server owners will also appreciate the extensions within the firearms API, which now allows the spawning of magazines and bullets directly into newly created empty firearms (this was only possible before through the central economy).

And it wouldn’t truly be an update without us introducing a bit of content with it. That’s why we’re happy to introduce the Bizon, an iconic AK-based .380 submachine gun with an extra-large magazine. We’re also introducing the alarm clock, which allows you to see the time in-game and offers you the ability to set an alarm for a certain time in order to scare your enemies or lure the infected.

We’re already hard at work on the next game update, but we hope you’ll have fun with this one for now.

On behalf of the DayZ team,

Adam


Please read the full article here:
https://dayz.com/article/game-update/DayZ-Update-1-16

All new additions, changes and fixes can be found here: Patchnotes:
https://forums.dayz.com/topic/252279-stable-update-116/]]>
DayZ Lunar Sale - up to 40% off https://dayz-servers.org/blog/128/dayz-lunar-sale-up-to-40-off/ https://dayz-servers.org/blog/128/dayz-lunar-sale-up-to-40-off/ Thu, 27 Jan 2022 19:03 CET The year 2022 started off very strong for us with repeatedly breaking the all time high records of concurrent players on Steam. We aim to maintain that very strength throughout this year. To accommodate the spirit of prosperity in new year times and the upcoming Year of the Tiger, we are putting DayZ on sale for up to 40% off and Livonia DLC for 20% off as part of Steam's Lunar Sale.

Chernarus (DayZ Standalone)
The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?

Livonia (DayZ DLC)
Livonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment ranging from dangerous plains to bear infested forests. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.

May the Year of Tiger brings you prosperity and good health. 

DayZ Next Update 1.16

1.16 update is already in the Experimental phase. 
You can read the Changelogs HERE


In order to join the Experimental version, you first need to download it. To do that, select the "DayZ Experimental" from the Steam Store and install it.]]>
DayZ Stability 1.16 Experimental Update and Brand new Bizon SMG https://dayz-servers.org/blog/127/dayz-stability-116-experimental-update-and-brand-new-bizon-smg/ https://dayz-servers.org/blog/127/dayz-stability-116-experimental-update-and-brand-new-bizon-smg/ Thu, 27 Jan 2022 14:31 CET The primary focus of this update is to provide more stability and foundations for upcoming future updates.


Changelog Here: https://forums.dayz.com/topic/252158-experimental-update-116-change-log/

Be sure to follow our socials and changelogs for ongoing development as we gear up to Stable release of 1.16
Enjoy and we look forward to your feedback.
Thanks from the DayZ Dev team]]>
DayZ Winter Sale - up to 50% off https://dayz-servers.org/blog/125/dayz-winter-sale-up-to-50-off/ https://dayz-servers.org/blog/125/dayz-winter-sale-up-to-50-off/ Wed, 22 Dec 2021 19:05 CET DayZ Steam Winter Sale is here! Not long after update 1.15 you can get DayZ for up to 50% off and DLC (Livonia up to 25% off)

Live Event:
We are currently live with our Christmas Themed Event. Santa sleigh is around with gifts that can be opened for bonus loot. Careful if Santa catches you :steammocking:

DayZ year in review:
This year, we released five game updates in order to provide you with new content and keep the game interesting. Despite the ongoing COVID-19 pandemic and us switching up office spaces, we managed to release those updates on schedule.

DayZ's 3rd year of live ops support and 8th year of development overall was focused on supporting our creators. We revised our systems for post-processing and particles, and the newly implemented contaminated areas are fully configurable, even without installing community mods.

We love our PC modding community, but we care about the entire community regardless of what platform they’re on, including consoles which can’t benefit from modding. That’s why we nurtured the ability of console users to modify gameplay experiences through server settings, thereby enabling them to easily adjust to settings that we saw appearing frequently on PC mods. This applies, among others, to tweaking building restrictions, altering stamina consumption, the spawning of structures and loot, and adjusting contaminated areas. We already saw plenty of creativity emerge from the communities, and we’re excited to see what they’ll do with these new tools.

6 new/returned weapons
Introduced contaminated areas
Wound infections
Increased support for modifying console community servers
Continued modding support
Read more about the year in review Here[dayz.com] to learn more about what we got up to and snippet of future focus.


Chernarus (DayZ Standalone) - Up to 50% off
The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?

Livonia (DayZ DLC) - Up to 25% off
Livonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.

This is DayZ, this is your story.

On behalf of the DayZ team
Scotty

Last update:
Please read the full article here:
https://dayz.com/article/game-update/DayZ-Update-1-15

All new additions, changes and fixes can be found here: Patchnotes:
https://forums.dayz.com/topic/251778-stable-update-115/

]]>
Nominate DayZ for the Steam Awards! https://dayz-servers.org/blog/123/nominate-dayz-for-the-steam-awards/ https://dayz-servers.org/blog/123/nominate-dayz-for-the-steam-awards/ Fri, 26 Nov 2021 16:02 CET
2021 has been an exhilarating ride for all of us. We started off strong in January by hitting our peak player count on Steam. For this, we’d like to offer our deepest gratitude to our wonderful community who has stood by us and empowered us to prosper. It is such a humbling experience and we sincerely hope that you’ll stick around as we strive for newer heights!

At the moment, nominations for this year’s Steam Awards are underway and we’d like to ask for your support once again by nominating DayZ for the Labor of Love Award. The criteria for this prestigious award is as follows:

“This game has been out for a while. The team is well past the debut of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years.”

This, as you already know, perfectly describes what DayZ is. It’s not just a labor of love that belongs to the dev team or Bohemia Interactive in general; it also belongs to you, the community, who’ve made friends through the game and collaborate with each other to tailor the DayZ experience to your unique tastes.

This year, the team has worked rigorously to release update after update and introduce new content that includes various firearms, new playstyles and upgrades, customizations to community servers, and an entirely new environmental threat that radically intensifies the DayZ experience. It’s been a long and arduous road for the team but it’s totally worth it because we know and love our committed community of modders, content creators, and server owners who have been pushing out amazing content throughout the year like creative tools, week-long competitions, and a plethora of new community maps.

We are incredibly grateful for your support and believe that both the community and developers deserve this amazing award.

So if you feel the same way, please cast your vote and show us your support.

Thank you,
The DayZ Team]]>
Steam Autumn Sale for DayZ https://dayz-servers.org/blog/121/steam-autumn-sale-for-dayz/ https://dayz-servers.org/blog/121/steam-autumn-sale-for-dayz/ Wed, 24 Nov 2021 19:11 CET
Chernarus (DayZ Standalone)
The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?

Livonia (DayZ DLC)
Livonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.

This is DayZ, this is your story.

What to expect with update 1.15:
We're introducing another bullpup assault rifle - the iconic AUR. It comes in two variants, both accepting 5.56 NATO ammunition. The A1 variant offers limited customizability with its fixed scope and a dedicated 30 round magazine. The AX variant on the other hand offers a full range of options for the scopes, suppressor and is compatible with the standardized magazines as well. Besides a new rifle, we're also introducing new civilian gear - the hunter vest, which offers great storage capacity and can be found around the hunting areas. Finally, we're also opening up the combination of the barbed wire and baseball bat to craft a unique looking and powerful barbed wire baseball bat.

A brand new female survivor is now available in the main menu character selection to increase the variety. Speaking of characters, we've resolved a major clipping issue of balaclavas and all available head gear items. While looking into the head gear, we've also made a change that allows you to wear a head torch in the glasses inventory slot, meaning from now on, you'll be able to wear a head torch together with your head cover of choice.


We've adjusted consumption and thresholds of the player character's water and energy in a way that makes it harder to retain higher values, while making it less impactful on lower values (that includes lower damage to a character's health). The adjusted thresholds give you better heads up on when exactly you should start taking care of the needs of your character and the decreased processing rate of the stomach contents means it's harder to eat everything at once (eating will generally take more time).

As part of our ongoing efforts to support a more immersive experience, we're adding audio feedback to the switching of the fire modes on a firearm. We've also added new onscreen directional hit effects. These replace the previous red-colored vignette effect with a splash texture, which also helps you to determine the direction from which an attack has come. This feature is also fully customizable server-side.

Server owners are receiving additional tools to manage their servers without the need for directly modifying game files through the addition of server-side gameplay settings. These include a new way of configuring the weather, adjusting various gameplay features (such as construction, placing limits, stamina and the new hit indication effects) and finally, a new way of spawning various objects to enrich the environment through the new object spawner. We're open to any feedback you may have on the current options or even things you would like to see included in there in the future.

If you had fun with the Halloween event we ran a few weeks ago on the official servers, then we have one more surprise for you this year - the Christmas event. We've worked hard on this one and we hope you're going to like it! Santa is coming down to the lands of Chernarus and Livonia, literally.

On behalf of the DayZ team
Adam

Please read the full article here:
https://dayz.com/article/game-update/DayZ-Update-1-15

All new additions, changes and fixes can be found here: Patchnotes:
https://forums.dayz.com/topic/251778-stable-update-115/]]>
DayZ 1.15 New AUR Rifle in 2 variants, Barbed wire Baseball bat and more https://dayz-servers.org/blog/120/dayz-115-new-aur-rifle-in-2-variants-barbed-wire-baseball-bat-and-more/ https://dayz-servers.org/blog/120/dayz-115-new-aur-rifle-in-2-variants-barbed-wire-baseball-bat-and-more/ Tue, 23 Nov 2021 18:24 CET
Greetings survivors,

We are excited to announce that the last game update of the year (1.15) has been released. While this one may not be as game changing as the last one, it still packs in a lot of smaller, quality of life changes, nicely wrapping up the end of a very busy year for DayZ.

We're introducing another bullpup assault rifle - the iconic AUR. It comes in two variants, both accepting 5.56 NATO ammunition. The A1 variant offers limited customizability with its fixed scope and a dedicated 30 round magazine. The AX variant on the other hand offers a full range of options for the scopes, suppressor and is compatible with the standardized magazines as well. Besides a new rifle, we're also introducing new civilian gear - the hunter vest, which offers great storage capacity and can be found around the hunting areas. Finally, we're also opening up the combination of the barbed wire and baseball bat to craft a unique looking and powerful barbed wire baseball bat.

A brand new female survivor is now available in the main menu character selection to increase the variety. Speaking of characters, we've resolved a major clipping issue of balaclavas and all available head gear items. While looking into the head gear, we've also made a change that allows you to wear a head torch in the glasses inventory slot, meaning from now on, you'll be able to wear a head torch together with your head cover of choice.


We've adjusted consumption and thresholds of the player character's water and energy in a way that makes it harder to retain higher values, while making it less impactful on lower values (that includes lower damage to a character's health). The adjusted thresholds give you better heads up on when exactly you should start taking care of the needs of your character and the decreased processing rate of the stomach contents means it's harder to eat everything at once (eating will generally take more time).

As part of our ongoing efforts to support a more immersive experience, we're adding audio feedback to the switching of the fire modes on a firearm. We've also added new onscreen directional hit effects. These replace the previous red-colored vignette effect with a splash texture, which also helps you to determine the direction from which an attack has come. This feature is also fully customizable server-side.

Server owners are receiving additional tools to manage their servers without the need for directly modifying game files through the addition of server-side gameplay settings. These include a new way of configuring the weather, adjusting various gameplay features (such as construction, placing limits, stamina and the new hit indication effects) and finally, a new way of spawning various objects to enrich the environment through the new object spawner. We're open to any feedback you may have on the current options or even things you would like to see included in there in the future.

If you had fun with the Halloween event we ran a few weeks ago on the official servers, then we have one more surprise for you this year - the Christmas event. We've worked hard on this one and we hope you're going to like it! Santa is coming down to the lands of Chernarus and Livonia, literally.

On behalf of the DayZ team
Adam

Please read the full article here:
https://dayz.com/article/game-update/DayZ-Update-1-15

All new additions, changes and fixes can be found here: Patchnotes:
https://forums.dayz.com/topic/251778-stable-update-115/]]>
DayZ 1.15 Experimental Update + AUR A1/AX assault rifles https://dayz-servers.org/blog/118/dayz-115-experimental-update-aur-a1-ax-assault-rifles/ https://dayz-servers.org/blog/118/dayz-115-experimental-update-aur-a1-ax-assault-rifles/ Thu, 04 Nov 2021 16:49 CET
It’s only been a few weeks since we released the biggest update of the year (1.14), but here we are again, this time with the first experimental release of Game Update 1.15. We will cover the parts of the update we’d like the most feedback on while avoiding any talk about the new content, which you can find by exploring the experimental servers or by visiting our official change notes.

One of the update’s major additions is the new server-side gameplay settings. These new files (within the mission folder) aim to make certain gameplay adjustments more accessible without the need for modding the game itself. For now, these include control over the following systems:

- Weather behavior through various parameters in cfgWeather.xml
- Player stamina system in cfgGameplay.json
- Placing and construction restrictions in basebuilding in cfgGameplay.json
- Support for overriding other gameplay parameters, currently stored within the server config (to simplify the approach)

We’re already looking at expanding the customization options even further for future updates. If you already have any feedback or requests, do not hesitate to share your thoughts on our feedback tracker. Documentation for all these new settings will be available around the stable release of 1.15.

This game update also focuses on improving feedback to the player through the addition of onscreen directional hit effects. These accompany the already present red vignette and are positioned in a way that will help you locate the direction from which you are getting hit. Work on these effects also allowed us to start working on the onscreen effects of bleeding. This will greatly improve feedback on the bleeding, which is currently lacking (especially when playing without HUD). While we’re pretty excited to bring this into the game, we’re going to need more time to develop it. Therefore, it’ll be included in a later game update.

Another thing we’ve done is balance the player character’s stomach, water, and energy storage. Our primary goal was to decrease the strength of a character's water and energy reserves, which had previously allowed players to stay alive for hours without the need for food or drink. These changes include:

- It is now easier to get out of dangerously low energy and water levels, but harder to retain high values for a longer time.
- It takes longer for water and energy to be processed from stomach contents.
- Slightly lowered damage to health during dangerously low levels.
- ]Adjusted thresholds to better reflect the actual state of water and energy levels (primarily to give sufficient time to react).

There are also a lot of smaller changes that greatly improve the overall experience:

- Fire mode switching now has audio feedback; mainly useful when playing without the HUD.
- Performance during shooting has been greatly improved.
- Some firearms had their fire rate increased to match their real-life counter parts more closely.
- Unconscious state from a firearms hit has been prolonged (compared to 1.14, not the original 1.12 values).
- Head torch can be worn with most head gear (takes glasses instead of head slot).
- Most of the small bushes now yield long sticks after being cut down.
- Night vision scopes now have the ability to switch between day and night modes while in hand.
- Ski mask clipping with head gear has been solved.

Finally, we’ve added a new female character and there are some new toys to be found in the world as well, but we’re not going to tell you what they are. We hope you’re going to enjoy this update and we’re looking forward to meeting you on the experimental servers during our Friday play tests. As usual, if you run into any issues or have some feedback for us, do not hesitate to contact us through our official channels (forums, feedback tracker).

Please read the full article here:
Here[dayz.com]

All new additions, changes and fixes can be found here: Patchnotes:
Here[forums.dayz.com]


]]>
DayZ Halloween Event 2021 https://dayz-servers.org/blog/116/dayz-halloween-event-2021/ https://dayz-servers.org/blog/116/dayz-halloween-event-2021/ Fri, 22 Oct 2021 17:22 CEST
DayZ landscapes have had Halloween fog passed by and all official servers up until the 3rd of November will include Halloween themed changes.

We invite you to both Livonia and Chernarus To discover the new spooky locations and Halloween theme loot.

In parallel, we are running a competition taking Halloween screenshots for the chance to win some treats. Be sure to follow our official Twitter for this
https://twitter.com/DayZ/status/1451558428879503491?s=20

We hope you like the new additions and Have a spooky time

Trick or treat survivor!]]>
DayZ 1.14 Update with Contaminated Areas https://dayz-servers.org/blog/114/dayz-114-update-with-contaminated-areas/ https://dayz-servers.org/blog/114/dayz-114-update-with-contaminated-areas/ Wed, 29 Sep 2021 17:17 CEST


Greetings survivors!

Hold on to your loot because the biggest game update of the year has arrived! Believe us when we say it’ll change your adventures in DayZ forever. Before we dive in, however, we’d like to thank everyone who participated in the update’s experimental phase and submitted their feedback. It really helped us out a lot! Now let’s get to the update.

We’re introducing a new type of passive environmental threat - Contaminated Areas. These areas come in two variants: static and dynamic. Static areas are meant to lock away high tier loot, while dynamic areas make the world more dynamic. We’ve worked hard to make your experience as immersive as possible through various visual / sound effects. These areas will also finally make use of already present NBC gear such as suits and gas masks. Should anyone enter these areas unprepared, they’re going to face the deadliest disease we’ve ever implemented.


All you wilderness survivalists out there will be happy to learn that we’ve added hunting traps. This includes a bigger fishnet trap, a small fish bottle trap, and a snare trap. Each trap is capable of catching its own unique animal based on where the trap is placed and the type of bait that’s used. We’ve also added a new booby trap - the tripwire - everyone's favourite trap to stumble over in the most unwanted situations.

Our animations department has prepared a new set of animations for the bullpup rifles. This has allowed us to introduce a first in DayZ - the LE-MAS assault rifle! This exotic looking assault rifle uses 5.56x45mm ammunition in its unique 25 round magazine and offers single, burst, and automatic fire. Why did we choose to focus on this rifle and not the bullpup present in the legacy version of DayZ, you ask? Sadly, all of the weapon assets from the legacy version need to be reworked, while the LE-MAS was made with the new animation system in mind.

For more exciting new additions including Heli crash sites, Nightvision scope and New stealth kill.
Please read the full article here:
https://dayz.com/article/game-update/DayZ-Update-1-14


Patchnotes/Changelog:
https://forums.dayz.com/topic/251489-stable-update-114/

Thanks from the DayZ Dev Team]]>
DayZ 1.14 Experimental Update and Contaminated Areas https://dayz-servers.org/blog/112/dayz-114-experimental-update-and-contaminated-areas/ https://dayz-servers.org/blog/112/dayz-114-experimental-update-and-contaminated-areas/ Thu, 02 Sep 2021 16:03 CEST
Danger is looming over the lands of Chernarus and Livonia. If you’ve seen our teaser from last week, then you’ve probably figured out what that means. If not, allow me to present the contaminated areas. These areas come in two variants: static and dynamic. Static areas are meant to lock away high tier loot, while dynamic areas make the world more unpredictable, which spices up random encounters and forces survivors to reconsider their loot routes. We’ve worked hard to make your experience with the area as immersive an experience as possible through various visual / sound effects. These areas have allowed us to add new functionality to protective gear such as gas masks and NBC suits. On top of that, some major changes were introduced within the central economy configuration to make sure entering the static areas is worthwhile. We also added a new infected type to keep you on your toes at all times.


We’re definitely interested in hearing your feedback regarding the balance of accessing the area, your experience inside the area, the loot from the static areas, and overall performance in general. We’ve made this feature fully customizable, so any server owner can add / remove new static areas as they wish.

Coupled with our work on the contaminated areas, we’ve finally taken a look at the obstructed view of the head and face, as well as other gear-related effects. This includes a reduction in what you can see while wearing various head and face coverings, as well as effects for glasses and even breath condensation on the glass of a gas mask.

For more exciting new additions including Tripwire, Rabbit snares, And New rifle.
Please read the full article here:
https://dayz.com/article/game-update/1-14-Experimental-Release

All new additions, changes and fixes can be found here: Patchnotes:

https://forums.dayz.com/topic/251335-experimental-update-114-changelog/]]>
DayZ Week Long Sale https://dayz-servers.org/blog/110/dayz-week-long-sale/ https://dayz-servers.org/blog/110/dayz-week-long-sale/ Mon, 26 Jul 2021 19:02 CEST
Grab a shovel and head out to fight some Infected in DayZ! Now with a discount!

How long can you survive a post-apocalyptic world? A land overrun with an infected "zombie" population, where you compete with other survivors for limited resources. Will you team up with strangers and stay strong together? Or play as a lone wolf to avoid betrayal? This is DayZ – this is your story.

From lastest Update 1.13
We are introducing the legendary M16-A2 assault rifle together with its iconic 3 round burst mode. This rifle accepts standard 5.56x45mm NATO ammunition and is compatible with most M4-A1 magazines. Due to the lack of an attachment rail, its customizability options are very limited, which means it is easier to find in the world than the M4-A1 rifle.

We also have some new weapon attachments. The first is a brand new ATOG 6x48 optic which, just like its smaller version, is compatible with any western rifle with an attachment rail. This is going to be a new favorite toy for any Pioneer snipers out there. Next we have two new magazines: a 45 round for KA-74 rifles and an actual 60 round standardized magazine for 5.56x45mm rifles, which replaces the standardized coupled 30 round magazine.

Read more from out article here:
{LINK REMOVED}

Patchnotes/Changelog
PC:
{LINK REMOVED}

Console:
{LINK REMOVED}


You can grab a new map for the game by purchasing the Livonia DLC

And why not invite your friends to pay with you by gifting them the DayZ Livonia Bundle?

Thanks from the DayZ Dev Team]]>
DayZ Update 1.13 https://dayz-servers.org/blog/108/dayz-update-113/ https://dayz-servers.org/blog/108/dayz-update-113/ Tue, 13 Jul 2021 15:10 CEST
We’re excited to announce that game update 1.13 has been released on all platforms! Before we dive into the contents of the update, we’d like to take a moment to thank everyone on PC and Xbox for participating in the experimental phase. If you’re interested in a detailed rundown of the changes we made, head on over to the changelog forum posts (PC, console). And if you encounter any issues, we’d love it if you let us know on our channels. Now let’s take a look at what’s been changed and added!

We are introducing the legendary M16-A2 assault rifle together with its iconic 3 round burst mode. This rifle accepts standard 5.56x45mm NATO ammunition and is compatible with most M4-A1 magazines. Due to the lack of an attachment rail, its customizability options are very limited, which means it is easier to find in the world than the M4-A1 rifle.

We also have some new weapon attachments. The first is a brand new ATOG 6x48 optic which, just like its smaller version, is compatible with any western rifle with an attachment rail. This is going to be a new favorite toy for any Pioneer snipers out there. Next we have two new magazines: a 45 round for KA-74 rifles and an actual 60 round standardized magazine for 5.56x45mm rifles, which replaces the standardized coupled 30 round magazine.

Now let’s talk about the changes to player vs player combat. We’ve changed the way the unconscious state works during firearm combat, making its length dependent on which caliber is used to knock down a target. There were also a number of changes made to player damage zones, which will reduce the chances of a double punishment in the form of falling unconscious and breaking a leg, as well as seemingly invincible arms and shoulders when wearing a ballistic vest. Speaking of vests, we have reduced the strength of police and plate carrier vests. The plate carrier vest is also less durable and all of the ballistic vests have higher repair kit consumption.

We have also further iterated on the infected AI. One of the biggest changes is making the individual infected more distinct in their abilities by adding new types of infected and scaling the infected difficulty with the player's overall progression through the game world. Other changes to the infected AI include:

A stealth approach is now more viable because of increased noise dampening (lesser ability of infected to hear noise through obstacles) and lowered noise from a player’s crouch sprint.

Infected are now attracted by smoke grenades, flare gun flares, fireplaces, and explosions.

Infected are now more likely to leave the position of unconscious players, thus preventing the frustrating waking up - unconscious loop.
All infected attacks are now blockable and overall infected attack speed has been reduced (but not down to 1.11 levels).

And last, but certainly not least, we are introducing the chance for wounds to get infected. This means that from now on, you should always keep an eye on which item is used to treat wounds. We’ve added a new label on the items, displaying their disinfected state, which allows you to quickly recognize which items are safe and which are not. Damaging disinfected items removes the state and requires applying disinfectant again. If a wound gets infected, the infection is spread over two stages. The first can be treated by disinfecting the wound, while the second is more punishing and needs to be treated with antibiotics. The second stage also includes a new fever condition, which is triggered during influenza.

We hope you are going to enjoy this update. We wish you safe adventures and hope you’ll listen carefully over the summer because a storm is coming!
"Is there anything more frightening than people?" - Svetlana Alexievich

Read more via our article:
{LINK REMOVED}

Patchnotes/Changelog
PC:
{LINK REMOVED}
Console:
{LINK REMOVED}

Thanks from the DayZ Dev Team]]>
DayZ Wipe Announcement 1.13 https://dayz-servers.org/blog/107/dayz-wipe-announcement-113/ https://dayz-servers.org/blog/107/dayz-wipe-announcement-113/ Mon, 28 Jun 2021 17:30 CEST
We kicked off the summer by entering into the experimental phase with Update 1.13.

As mentioned in a previous article at the start of the year, Update 1.13 will come with fresh Loot spawns on Official. That means we’ll be conducting complete wipes (all characters, items, vehicles, bases etc) on our official servers on release day. We don’t have an exact date set in stone yet, but we’re hoping the update and wipe will occur around the middle of July. Like the previous wipe, we'll be increasing the occurrence of helicopter crash-site events with high tier loot on all official servers in the days leading up to the wipe. This will start from July 2nd and run up until the update releases.

To clarify, this wipe is only happening on Official servers, Community server owners can decide to wipe at their own discretion.

Please note that we won’t be doing these wipes with every game update, though we do want to ensure there’s an ending and a new beginning every once in a while. We intend to synchronize wipes and server take-downs with updates to keep the impact on our active player-base as little as possible.

We’ll also be shutting down a number of official servers (you can see the full list of affected servers below). We’ve been seeing more and more players migrate from Official to Community and we’d like to merge the less populated servers together. Furthermore, most of these servers were a temporary measure meant to run parallel to sales / promotional periods.

One final note: we’ll be adding temporary servers for capacity during peak times. This is to ensure overall stability for the player base.

We hope you like what we’ve teased so far with Update 1.13. We’ve been overwhelmed by your helpful feedback and really appreciate your involvement as a community!

Link to support Article and List of affected Servers: https://dayz.com/article/game-update/DayZ_Wipe_Announcement_1.13

On behalf of the DayZ team,

Scotty]]>
DayZ Summer Sale https://dayz-servers.org/blog/106/dayz-summer-sale/ https://dayz-servers.org/blog/106/dayz-summer-sale/ Fri, 25 Jun 2021 13:59 CEST Summer is here! Come hang out with DayZ after your hot and humid day out. We promise that Chernarusa and Livonia will give you the chills.
Steam Summer Sale is here.

You can grab DayZ at 40% discount here:
https://store.steampowered.com/app/221100/DayZ/


Livonia at 20% off here:

And the Livonia Edition bundle here:
https://store.steampowered.com/bundle/12620/DayZ_Livonia_Edition/

Furthermore, DayZ has just hit Experimental Phase for the next update coming soon.
Read more here:
https://dayz.com/article/game-update/1-13-Experimental-Release?utm_source=dayz_twitter&utm_medium=organic-social&utm_campaign=&utm_content=a4507600-57bf-4717-9ae8-a37cb7e010a0]]>
DayZ 1.13 Experimental Update and brand new M16A2 https://dayz-servers.org/blog/104/dayz-113-experimental-update-and-brand-new-m16a2/ https://dayz-servers.org/blog/104/dayz-113-experimental-update-and-brand-new-m16a2/ Thu, 17 Jun 2021 17:10 CEST (Adapted inland Spawn location are only for the experimental servers, located in community Tab)
Changelog and article here:

Article: https://dayz.com/article/game-update/1-13-Experimental-Release

Changelog: https://forums.dayz.com/topic/250964-experimental-update-113-changelog/-

Enjoy and we look forward to your feedback.
Thanks from the DayZ Dev team]]>
DayZ Livonia Sping Sale https://dayz-servers.org/blog/103/dayz-livonia-sping-sale/ https://dayz-servers.org/blog/103/dayz-livonia-sping-sale/ Fri, 30 Apr 2021 11:59 CEST
Key Features
New massive world to explore. At 163 km², Livonia is big enough to provide you with hours of exploration as you learn the lay of the land. Its varied landscapes and numerous landmarks provide an abundance of places for players to take shelter, build a base, and hide from both the infected and other survivors.

Idyllic environment. This Eastern European terrain covers the southern Topolin-Nadbór region of the larger Polish-speaking country of Livonia. The new topography brings lush green landscapes, dense forests, overgrown fields, winding rivers, serene lakes, murky swamps, an array of dilapidated structures, and various remnants of an abandoned society.

Frequent Encounters. The new map is the perfect size for survivors looking for player interactions. Whether friendly or hostile, you'll stumble upon other players much more often in Livonia.

Fresh hunting ground. Livonia's food supply is scarce, and players wanting to survive will have to quickly learn how to forage, fish, and hunt in this new wilderness to keep from starving. Luckily, Livonia is home to a plethora of wildlife for survivors to live off. But beware: alongside this delicious fauna a new threat roams the post-apocalyptic world of DayZ, and it comes in the form of the Eurasian Brown Bear. Watch out!

Erratic weather. The temperate late-summer climate of Livonia, although usually quite pleasant, brings frequent rainfall and severe thunderstorms. This unpredictable and relentless weather will pose an additional challenge for survivors, as you’ll have to keep a keen eye open for protective gear and shelter to shield yourself from the unforgiving elements.]]>
DayZ Update 1.12 https://dayz-servers.org/blog/101/dayz-update-112/ https://dayz-servers.org/blog/101/dayz-update-112/ Tue, 20 Apr 2021 18:46 CEST
We’re excited to announce that game update 1.12 has been released on Steam! Before we dive into the contents of the update, we’d like to take a moment to thank everyone on PC for participating in the experimental phase. This update offers plenty of changes in the game and your feedback during the experimental phase was very important to us. If you’re interested in a detailed rundown of the changes we made, head on over to the changelog forum posts (Link below) . And if you encounter any issues, we’d love it if you let us know via the Feedback Tracker. Now let’s take a look at what’s been changed and added!

We start with the most important part of the update - changes to player vs infected and player vs player combat. The scope of these is far beyond anything we’ve done before. Here’s a quick summary:

Infected are deadlier up close due to the increased frequency of their attacks and higher resistance against damage from melee. To counter their attacks up close, players need to use heavier weapons when trying to stun them. Their senses were tweaked in a way that makes them slower to react to nearby noises, making a stealth approach and stealth kills more viable. Infected are also more likely to leave their target alone if they lose it and they won’t attack unconscious players anymore.

A massive balancing pass was done over existing firearms, making them more diverse while keeping rarity in the world in mind. This primarily includes a focus on non-automatic rifles being stronger and more precise than automatic ones. We also overhauled the audibility so smaller caliber weapons are harder to hear from a distance.

The diversification of firearms also affects ammunition properties, which means we paid attention to damage to health, as well as shock differences between individual ammo types. This was also coupled with a major buff to protective gear with ballistic properties (selected helmets and vests), which now protects players a lot more from incoming damage to health and allows for more firefights to end in an unconscious state rather than instant death. - Read more from our article:
https://dayz.com/article/game-update/DayZ-Update-1-12

Patchnotes
https://t.co/bSHJdBph6X?amp=1

DayZ Update 1.12 Teaser - Out Now
https://www.youtube.com/watch?v=YgUVB2ZxqqA]]>
DayZ Update 1.11 https://dayz-servers.org/blog/98/dayz-update-111/ https://dayz-servers.org/blog/98/dayz-update-111/ Thu, 18 Feb 2021 11:25 CET here.]]> Nominate DayZ for the Steam Awards! https://dayz-servers.org/blog/97/nominate-dayz-for-the-steam-awards/ https://dayz-servers.org/blog/97/nominate-dayz-for-the-steam-awards/ Fri, 27 Nov 2020 16:00 CET
A long and challenging year is finally winding down and the 2020 Steam Awards are right around the corner. We’d like to thank all of you who voted for us last year and helped us secure the Better with Friends Award. Now we’d like to ask for your support once again.

There’s only one category for games that weren’t released this year, which puts us in the thick of some stiff competition. Clearly, we’re an underdog in this race. But we are talking about the Labor of Love Award after all, which is a fitting description for our little labor of love – DayZ. Here’s the criteria for the prestigious award:

“This game has been out for a while. The team is well past the debut of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years.”

As many of you know, DayZ has been available on Steam for nearly seven years now, and our team here in Prague has been tirelessly working on the game in a continual effort to improve it. Some veteran players will attest that it hasn’t always been the smoothest of rides. Others might even say there were moments of pure torment. Nevertheless, we believe (and hope you agree!) that the game has gotten exponentially better over time. Not only that, but we promise to continue elevating the game to greater heights, regardless of nominations or awards. Matter of fact, in addition to our recent 1.10 Game Update, just yesterday we released a new hotfix on our Experimental branch to improve the server performance!



But this isn’t just about our development team or Bohemia Interactive as a whole. Another reason we believe DayZ deserves the Labor of Love Award is because we’ve been blessed with an amazing community of modders, server owners, and content creators who’ve invested so much of their valuable time to provide unique and memorable experiences to our loyal group of players around the globe. We’ve seen this remarkable surge of support blossom over the last two years and we can’t wait to see where it will go from here.

We’d be honored if you’d consider nominating DayZ for the Labor of Love Award, and wouldn’t ask if we didn’t feel our efforts and yours truly deserve it.

To cast your vote, please visit this year’s Steam Awards Nomination Page.

It’ll only take a minute and we’d really appreciate your support.

Thank you!]]>