Blog, page 18

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DayZ Status Report - 30 June 2015

June 30th, 2015 02:10 PM EST

Greetings Survivors, While development keeps moving along as usual, a lot of you have patiently been waiting for info on the new renderer, and...

DayZ Status Report - 23 June 2015

June 23rd, 2015 03:05 PM EST

Greetings Survivors, As the team continues pushing development of DayZ, we have Brian, Chris, and Viktor providing us with a peek at what is on...

DayZ Status Report - 09 June 2015

June 9th, 2015 03:03 PM EST

Greetings Survivors,  Work continues on experimental branch as the team keeps hammering away at the next Stable build candidate. It's been a...

DayZ Status Report - 02 June 2015

June 2nd, 2015 06:10 PM EST

Greetings Survivors,  As the team continues iterating and testing on experimental while moving towards the upcoming stable update, We'll hear...

DayZ Status Report - 26 May 2015

May 27th, 2015 03:18 PM EST

  Greetings Survivors,  This week we're switching over to a new Status Report format, and merging in some of the community focused...

DayZ Status Report - 14 May 2015

May 14th, 2015 05:10 PM EST

Greetings Survivors,  This status report came a bit later than usual as we wanted to include some of the results and findings from this weeks...

DayZ Status Report - 6 May 2015

May 7th, 2015 04:03 PM EST

Greetings Survivors,  We're rapidly approaching the experimental push of 0.56, and we've discussed over the last few weeks some of the things...

DayZ Status Report - 29 April 2015

April 29th, 2015 03:05 PM EST

Greetings Survivors,  As expected, work continues towards securing a 0.56 build for experimental branch. With the core remaining tasks...

DayZ Status Report - 22 April 2015

April 22nd, 2015 03:25 PM EST

Greetings Survivors,  As expected, work continues on 0.56 stable branch release. This release as mentioned prior will hit in the early...

DayZ Status Report - 14 April 2015

April 14th, 2015 03:27 PM EST

Greetings Survivors,  Build 0.55 has been on the Steam/Stable branch for a few weeks now, and with the new systems in place with this build...