Blog, page 16
DayZ Status Report - 30 June 2015
June 30th, 2015 02:10 PM ESTGreetings Survivors, While development keeps moving along as usual, a lot of you have patiently been waiting for info on the new renderer, and for [...]
DayZ Status Report - 23 June 2015
June 23rd, 2015 03:05 PM ESTGreetings Survivors, As the team continues pushing development of DayZ, we have Brian, Chris, and Viktor providing us with a peek at what is on the [...]
DayZ Status Report - 09 June 2015
June 9th, 2015 03:03 PM ESTGreetings Survivors, Work continues on experimental branch as the team keeps hammering away at the next Stable build candidate. It's been a tough [...]
DayZ Status Report - 02 June 2015
June 2nd, 2015 06:10 PM ESTGreetings Survivors, As the team continues iterating and testing on experimental while moving towards the upcoming stable update, We'll hear Lead [...]
DayZ Status Report - 26 May 2015
May 27th, 2015 03:18 PM ESTGreetings Survivors, This week we're switching over to a new Status Report format, and merging in some of the community focused features [...]
DayZ Status Report - 14 May 2015
May 14th, 2015 05:10 PM ESTGreetings Survivors, This status report came a bit later than usual as we wanted to include some of the results and findings from this weeks [...]
DayZ Status Report - 6 May 2015
May 7th, 2015 04:03 PM ESTGreetings Survivors, We're rapidly approaching the experimental push of 0.56, and we've discussed over the last few weeks some of the things you [...]
DayZ Status Report - 29 April 2015
April 29th, 2015 03:05 PM ESTGreetings Survivors, As expected, work continues towards securing a 0.56 build for experimental branch. With the core remaining tasks being [...]
DayZ Status Report - 22 April 2015
April 22nd, 2015 03:25 PM ESTGreetings Survivors, As expected, work continues on 0.56 stable branch release. This release as mentioned prior will hit in the early weeks of [...]
DayZ Status Report - 14 April 2015
April 14th, 2015 03:27 PM ESTGreetings Survivors, Build 0.55 has been on the Steam/Stable branch for a few weeks now, and with the new systems in place with this build we [...]