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DayZ Status Report - 14 May 2015

May 14th, 2015 05:10 PM EST

Greetings Survivors, This status report came a bit later than usual as we wanted to include some of the results and findings from this weeks [...]

DayZ Status Report - 6 May 2015

May 7th, 2015 04:03 PM EST

Greetings Survivors, We're rapidly approaching the experimental push of 0.56, and we've discussed over the last few weeks some of the things you [...]

DayZ Status Report - 29 April 2015

April 29th, 2015 03:05 PM EST

Greetings Survivors, As expected, work continues towards securing a 0.56 build for experimental branch. With the core remaining tasks being [...]

DayZ Status Report - 22 April 2015

April 22nd, 2015 03:25 PM EST

Greetings Survivors, As expected, work continues on 0.56 stable branch release. This release as mentioned prior will hit in the early weeks of [...]

DayZ Status Report - 14 April 2015

April 14th, 2015 03:27 PM EST

Greetings Survivors, Build 0.55 has been on the Steam/Stable branch for a few weeks now, and with the new systems in place with this build we [...]

DayZ Status Report - 17 March 2015

March 19th, 2015 10:05 AM EST

Greetings Survivors! Work is chugging along on 0.55 update for stable branch, and the department leads have been sharing information and images [...]

DayZ Status Report - 10 March 2015

March 12th, 2015 10:47 AM EST

Greetings Survivors, As the 0.54 hotfix hit stable branch last Wednesday, work has continued on toward 0.55 and beyond. Over the last week with [...]

DayZ Stable Version 0.54.126646

March 5th, 2015 05:22 PM EST

DayZ stable version 0.54.126646 has been released on Steam.New items: - Improvised suppressor. - Water Pouch. - Bone Hook. - [...]

DayZ Status Report - 24 February 2015

February 25th, 2015 08:24 AM EST

Greetings Survivors, As we move towards the 0.54 stable branch update, I’d like to cover a few points that you all should know. As with all [...]

DayZ Status Report - 17 February 2015

February 17th, 2015 08:51 AM EST

Greetings Survivors, As some of you may be aware, we've been experimenting a bit with the format and release day of the Status Reports coming [...]