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Status Report - 22 May 2018

May 22nd, 2018 12:19 PM EST

Following the 0.63 Stress Test weekend we are back with a new issue of our biweekly Status Report. Today, Eugen looks back at the first results from [...]

Status Report - May 8, 2018

May 8th, 2018 01:37 PM EST

Following an entire week of Stress Tests, the team has gathered around to report on the results of our first public testing phases for 0.63. We’ve [...]

Status Report - 13 April 2018

April 13th, 2018 02:14 PM EST

Latest Development news from Eugen, small teasers of the upcoming changes to radios and other VoIP devices, as well as the final particle effects for [...]

Status Report - 27 March 2018

March 27th, 2018 02:21 PM EST

We're back from a trip to GDC, and also back to the regular Status Report schedule. Let's read more about our upcoming 0.63 public stress tests, our [...]

0.63 Experimental Release Check list

March 7th, 2018 09:59 AM EST

How long do we still need to wait before the 0.63 Update is released on the Experimental Branch? That's a question we get asked every day. While it's [...]

DayZ Stable Version 0.58.129143

August 27th, 2015 02:22 PM EST

DayZ stable version 0.58.129143 has been released on Steam. Added: Chambering animations.  Jerrycan drink and emptying.  New [...]

DayZ Status Report - 18 August 2015

August 19th, 2015 05:59 AM EST

Evening survivors, For this week's Status Report, Lead Producer Brian Hicks will be informing us on the upcoming plans for the CLE as the team [...]

DayZ Status Report - 29 July 2015

July 30th, 2015 05:02 AM EST

Evening survivors, For this week's Status Report, Lead Producer Brian Hicks will be informing us on what the team has been working on for the [...]

DayZ Status Report - 30 June 2015

June 30th, 2015 02:10 PM EST

Greetings Survivors, While development keeps moving along as usual, a lot of you have patiently been waiting for info on the new renderer, and for [...]

DayZ Status Report - 23 June 2015

June 23rd, 2015 03:05 PM EST

Greetings Survivors, As the team continues pushing development of DayZ, we have Brian, Chris, and Viktor providing us with a peek at what is on the [...]