👽RATS BANOV📅Events⚔️PvP👑KOTH🛡Raid Hours
| Server Information | |
|---|---|
| Address | 87.205.119.193:2712 |
| Hostname | 👽RATS BANOV📅Events⚔️PvP👑KOTH🛡Raid Hours |
| Status | Checked 4 minutes ago |
| Players | 0 / 60 |
| Location | Poland |
| Version | 1.29.163709 |
| Platform | Windows |
| Map | banov |
| Website | |
| Registered by | Zmordowany |
| Registered since | May 14th, 2026 07:50 AM EST |
| Last update | August 22nd, 2026 02:49 PM EST |
| Tag(s) | Airdrop Event Hardcore Helis PvP |
Discord Server
| Statistics | |
|---|---|
| Uptime | |
| Vote(s) | 11 |
| Rank | 47 |
| Score | 27 |
| Favorited | 1 |
| Discussion(s) | 0 |
RATS — DayZ on Banov 👽
60 slots · First person only · Banov 15×15 km · Live since 01.08.2026
Slovakia's forgotten valley didn't fall to the infected. It fell to whatever came down. Between the collapsed bunkers under Banov's hills and the crash site nobody talks about, there's a full map's worth of gear, a nail-and-blood economy, and a lot of people willing to kill you for both.
No third person. No magic glow around your character. No sitting in a bush pretending you're safe.
The map: Banov
A 15×15 km Central-European map — dense villages, real terrain, real sightlines. On top of the base map we run:
Underground bunkers — five sealed complexes holding the map's best gear: M200s, .408 Chey Tac, ScarH 100-round mags, NanoSuit batteries, and the Singularity ammo. All five are no-logout zones. Walk in and you're committed.
The Pod — the crash site. Alien keys, nanosuit batteries, chem gas, and weapons that shouldn't exist on any Chernarus server.
Contaminated zones & geysers — three static toxic areas plus live geyser fields. Bring a filter or bring a body bag.
21 airdrop zones across the whole map, from Banovce to Uhrovec.
Base building — our own system, not vanilla
We wrote the base building from scratch. It rewards people who actually hold ground.
Build anywhere ✅ — but a territory flag is required
Territory radius 60 m, minimum 200 m between bases
One territory per player Up to 6 members
Code locks 6 digits
Upkeep currency Nails — 0.5/day per part, 50/day for an HQ
Decay 48 h without upkeep
Raidable Doors and gates only — no wall-cheesing
Raid tools C4, Improvised C4
Raid window 08:00 – 22:00, every day
Sleep is safe. Daylight isn't.
Traps — bear traps, landmines, tripwires, claymores — can be deployed outside your territory and inside someone else's. Safes crack with a propane torch (10 min), barbed wire with bolt cutters (5 min).
You cannot combat-log. Period.
Take a hit and a 5-minute combat lock starts. Disconnect during it and:
The whole server sees "Player X fled the battlefield!"
You have 5 minutes to reconnect.
You come back frozen for 10 seconds — right where you left, right where they're waiting.
Don't come back in time? Your entire gear is wiped.
The same rule guards every bunker. A server restart counts as a deliberate logout. There is no back door.
Events running around the clock
KING OF THE HILL — five contested zones: Overgrown Military, Katapan, Lutov, McDonald's, Congregation Lake. 100 m capture radius, 15 minutes to take it, 15 infected already inside, and it captures faster the more of your squad survives. One hour to fight it out, marked on the map and in 3D for everyone. Reward crates for whoever's still standing. Fires roughly every 90 minutes from 8 players up.
LOCKED CONTAINERS — Blue, Yellow, Orange or Red shipping containers drop across the map, up to four at once. The marker is identical for all four colours — you won't know which key you need until you're standing at the door. Wrong key, wrong trip. 90 minutes before it's gone.
HACK THEM — craft a hacking tool, find the crate, crack it open. High-tier loot for people who prepare.
AIRDROPS & DYNAMIC MISSIONS — Expansion airdrops with 15-item cargo and infected swarming the LZ, plus 1–2 live missions running at any time.
Trade in the open
Two traders. No safe zones. No protection.
Frida — helicopter event parts, deep in the north-west.
Peter — wheeled vehicle parts, out east.
Currency is gold nuggets.
Gear & vehicles
SNAFU Weapons · MMG Mightys Military Gear · MMG Base Storage · Advanced Weapon Scopes · RUSForma Vehicles · DayZ Expansion
Soviet and Western platforms, real optics, working helicopters, towing, and a repair economy that matters — fuel burns at 125% and helicopters won't explode on a hard landing, but your engine will remember it.
Quality of life that respects your time
Auto-run and adjustable earplugs (10 volume levels)
One-click cargo sorting in every tent and container
Meat & food combining — no more 40 half-stacks of steak
Repair to pristine with the right materials
Upgraded spotlights with a 10 m motion sensor that lights up intruders for 5 minutes
Craftable nails, universal suppressors, barrel-to-plates
Reworked stamina — 200 max, no weight penalty, 1.5× recovery walking and 3× standing
60 slots · First person only · Banov 15×15 km · Live since 01.08.2026
Slovakia's forgotten valley didn't fall to the infected. It fell to whatever came down. Between the collapsed bunkers under Banov's hills and the crash site nobody talks about, there's a full map's worth of gear, a nail-and-blood economy, and a lot of people willing to kill you for both.
No third person. No magic glow around your character. No sitting in a bush pretending you're safe.
The map: Banov
A 15×15 km Central-European map — dense villages, real terrain, real sightlines. On top of the base map we run:
Underground bunkers — five sealed complexes holding the map's best gear: M200s, .408 Chey Tac, ScarH 100-round mags, NanoSuit batteries, and the Singularity ammo. All five are no-logout zones. Walk in and you're committed.
The Pod — the crash site. Alien keys, nanosuit batteries, chem gas, and weapons that shouldn't exist on any Chernarus server.
Contaminated zones & geysers — three static toxic areas plus live geyser fields. Bring a filter or bring a body bag.
21 airdrop zones across the whole map, from Banovce to Uhrovec.
Base building — our own system, not vanilla
We wrote the base building from scratch. It rewards people who actually hold ground.
Build anywhere ✅ — but a territory flag is required
Territory radius 60 m, minimum 200 m between bases
One territory per player Up to 6 members
Code locks 6 digits
Upkeep currency Nails — 0.5/day per part, 50/day for an HQ
Decay 48 h without upkeep
Raidable Doors and gates only — no wall-cheesing
Raid tools C4, Improvised C4
Raid window 08:00 – 22:00, every day
Sleep is safe. Daylight isn't.
Traps — bear traps, landmines, tripwires, claymores — can be deployed outside your territory and inside someone else's. Safes crack with a propane torch (10 min), barbed wire with bolt cutters (5 min).
You cannot combat-log. Period.
Take a hit and a 5-minute combat lock starts. Disconnect during it and:
The whole server sees "Player X fled the battlefield!"
You have 5 minutes to reconnect.
You come back frozen for 10 seconds — right where you left, right where they're waiting.
Don't come back in time? Your entire gear is wiped.
The same rule guards every bunker. A server restart counts as a deliberate logout. There is no back door.
Events running around the clock
KING OF THE HILL — five contested zones: Overgrown Military, Katapan, Lutov, McDonald's, Congregation Lake. 100 m capture radius, 15 minutes to take it, 15 infected already inside, and it captures faster the more of your squad survives. One hour to fight it out, marked on the map and in 3D for everyone. Reward crates for whoever's still standing. Fires roughly every 90 minutes from 8 players up.
LOCKED CONTAINERS — Blue, Yellow, Orange or Red shipping containers drop across the map, up to four at once. The marker is identical for all four colours — you won't know which key you need until you're standing at the door. Wrong key, wrong trip. 90 minutes before it's gone.
HACK THEM — craft a hacking tool, find the crate, crack it open. High-tier loot for people who prepare.
AIRDROPS & DYNAMIC MISSIONS — Expansion airdrops with 15-item cargo and infected swarming the LZ, plus 1–2 live missions running at any time.
Trade in the open
Two traders. No safe zones. No protection.
Frida — helicopter event parts, deep in the north-west.
Peter — wheeled vehicle parts, out east.
Currency is gold nuggets.
Gear & vehicles
SNAFU Weapons · MMG Mightys Military Gear · MMG Base Storage · Advanced Weapon Scopes · RUSForma Vehicles · DayZ Expansion
Soviet and Western platforms, real optics, working helicopters, towing, and a repair economy that matters — fuel burns at 125% and helicopters won't explode on a hard landing, but your engine will remember it.
Quality of life that respects your time
Auto-run and adjustable earplugs (10 volume levels)
One-click cargo sorting in every tent and container
Meat & food combining — no more 40 half-stacks of steak
Repair to pristine with the right materials
Upgraded spotlights with a 10 m motion sensor that lights up intruders for 5 minutes
Craftable nails, universal suppressors, barrel-to-plates
Reworked stamina — 200 max, no weight penalty, 1.5× recovery walking and 3× standing