1.29 Road to Badlands Experimental Release

Posted on July 1st, 2026 05:51 AM EST

Hey Survivors,
We are back with a summer update!
We’re happy to announce that the 1.29 Road to Badlands update is entering its experimental phase. 

Before we go further, let us clarify what the Road to Badlands is. Simply put, it’s an additional update to 1.29, where selected assets from DayZ Badlands are made available for you to enjoy ahead of its release. You may have noticed that this update is still an update to the 1.29 version. This is because we have already allocated the 1.30 version for DayZ Badlands and its accompanying main game update. But rest assured that Road to Badlands contains an amount of content and fixes that’s comparable to many of our regular game updates. Hence, the update has been dubbed "Road to Badlands".

https://store.steampowered.com/app/3816030/DayZ_Badlands/Let's jump right into what Road to Badlands has in store for you!


One thing that you will quickly notice once you start hunting down the convoy crashes is that they are completely different. This is because we have replaced every convoy event asset with wrecks from Nasdara. They will still be in the same "dynamic locations" as before, and their tier should be relatively the same. This also means that Sakhal will not be seeing the convoys since it does not have a land equivalent to these events. Instead, there should be unique loot specifically for Sakhal. Speaking of which, let’s get into the goodies.


We’re certain that many of you will be excited about the crown jewel of this update: the SCR-17. It’s one of the community’s most requested firearms, and DayZ Badlands and Nasdara provide the perfect setting to introduce this battle rifle. Chambered in .308 with a 20-round magazine, the SCR-17 is highly modular and features two distinct buttstocks: a default variant and a precision buttstock, rivaling the versatility of the LAR. Players can mount all western optics on the SCR-17, alongside the new non-magnifying Holo Sights, which are also compatible with other western firearms. The weapon comes in two color variants: a default tan version and a special black version. The black variant is reserved for Sakhal, as it is more aesthetically suited to the region.


Following the character cosmetic and headwear tradition of update 1.29, we have added a tanker helmet with color variants and a military cap with color variants. There will also be a combat backpack and plate carrier vest, which have been Nasdara-fied with desert camo. There are a few more assets that we’ll leave you to discover on your own.

Moving away from the assets, we also had a chance to mitigate various exploits, crashes, and bugs that were prevalent in update 1.29. A few examples of these bugs include issues related to firearm zeroing (on Xbox K&M servers), stamina not returning after weighted items are dropped, and players unable to dig up stashes buried next to player-built walls. For the full list of fixes, you can find them in the patch notes here[forums.dayz.com]!

As always, the experimental period for Road to Badlands will take 2–4 weeks before it is released on stable across all platforms. Please send your thoughts through the feedback tracker. Speaking of which, we have a new and improved feedback tracker! Starting with this experimental update, you should be able to send your reports and feedback through the new one here[report.bistudio.com]

https://store.steampowered.com/app/3816030/DayZ_Badlands/We hope you’re as excited as we are to be on the journey to the Badlands! Please remember to wishlist DayZ Badlands if you haven’t already! 
Thank you all for your support.
Big love,
The DayZ Team

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