DayZ 0.44.123800

Posted on April 24th, 2014 06:01 PM EST
DayZ version 0.44.123800 has been released yesterday on Steam.

Changelog

Known Issues: 
  • Binoculars not functioning properly in crouch and prone states. 
  • Thrown objects moving at a slow frame rate during peak server load 
  • Crossbow damage higher than desired 
  • Player breathing in first person louder than desired 
  • Ongoing melee balancing has zombies more resilient to body impacts. (Aim for the head) 
  • Accelerated Time falls out of sync after extended uptime (disabled for this update) 
New: 
  • Actions: Melee attacks added to frying pan and cooking pot 
  • Actions: Recipe for bow crafting added 
  • Items: Dexterity of shotguns, pistols and rifles configured 
  • Items: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawns 
  • Items: Binoculars configured and added to loot spawns (known issues above with this item) 
  • Items: Implemented Crossbow + bolts. 
  • Server: Basic item bullet physics enabled (known issues tied to server performance) 
  • Server: New guaranteed messaging system for network traffic 
  • Server: New player spawn locations near Klen, Chernaya Polana, Orlovets 
  • Server: Accelerated Time implemented for gameservers 
  • Systems: 1:1 Mouse control / movement 
  • World: New Ash Tree model 
  • World: New village "Karmanovka" has been added 


Fixed: 
  • Actions: Crafting with medical items - splints, blood bags, blood testing 
  • Actions: Removed force feed and force drink from epinephrine and morphine 
  • Actions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to it 
  • Actions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo) 
  • Actions: Players loading into server no longer play reloading SFX 
  • Actions: Burlap sack removes from head properly 
  • Actions: Apply defibrillator action messages 
  • Actions: You can catch rain holding bottle in hand only 
  • Actions: moved quantity manipulation and item removal directly into action on self 
  • Actions: added config entries to actions for single use food and drinks 
  • Actions: Single use food and drink items now adding to player water and energy levels 
  • Actions: Injection vial cannot be consumed 
  • Actions: Medical items related actions on other player (proper quantity handling) 
  • Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands. 
  • Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle run 
  • Animations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandaging 
  • Animations: sitting with 2 handed melee should now work properly 
  • Animations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting pose 
  • Animations: Fixed an issue where you couldn't sit from unarmed prone directly. 
  • Animations: fixed missing rotation animation for unarmed crouched player 
  • Animations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked. 
  • Animations: Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights. 
  • Gear: Improvised courier bag and taloon backpack shows their damage state in inspect window 
  • Gear: Green bandage stops bleeding 
  • Gear: Fruits no longer show 100% label 
  • Gear: FNX45 red dot sight optics renamed and now requires 9V battery in order to work 
  • Gear: Resolved chambering issue with 22 related to stack quantity 
  • Gear: Tablets amount in inventory slot changed from % to pills 
  • World: Rocks at Ship Wreck location reworked 
  • Zombies: Melee attack bleed chance nerfed 
  • Zombies: Damage is dealt to head while kneeling
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