DayZ Badlands | Dev Blog (Week 67) | Wishlist now!
Posted on May 15th, 2026 06:00 AM EST
The Dev Blog (Week 67) is here.
Last time we covered how vast and new the terrain is. This time around we'll dive into the primary obstacles that slow you down and prevent you from freely traversing the open world, as well as ways to remedy these struggles. Unlike last week's article, which was authored by our creative lead, this one features members from our Art and Design teams.
Without further ado, here is a breakdown of obstacles (terrain & environmental hazards) and protective clothing.
Before we proceeed, please make sure you have wishlisted DayZ Badlands! Now let's get into it.
Disclaimer
The information shared in our development blog reflects a work in progress. The details discussed are subject to change before release. We intend to share these progress updates to provide some insights into the development process and foster community trust. Thank you for joining us on the road to Nasdara!
Nasdara is the hottest official map we’ve created for DayZ. The intention was to make the player truly feel like they were in a place that has been under the effects of extreme temperatures for a long time. What was important for us was that the heat doesn't only work as a visual presence affecting the environment, but that it also serves as a gameplay mechanic. One of the ways this will be supported is that direct sunlight will now have an impact on character stats, and players will actively have to pay attention to their vital needs. This includes not only staying sufficiently hydrated, but also extends to keeping your body properly covered, or even remaining in the shade, rather than running out in direct sunlight.
Similarly, the opposite is true. It is a known fact that deserts get extremely cold at night. While we won't go to the extent of reaching freezing temperatures, you can expect severe temperature changes depending on the time of day. Chernarus and Livonia do not ask much of you as a player when it comes to movement around the map. The aspect of environmental pressure on those maps mostly means less than ideal weather or poor visibility. On Nasdara, there are many more factors that will influence your travels across the map. You will have to make strategic decisions based on your current state and available resources.

One of those key resources will be clothing. Not only will it be important to cover yourself from the sun, but the environment will also be hostile to you in ways that go beyond just temperature. Character cosmetics such as glasses, goggles, shemaghs, dust masks, face wraps, etc. will be functional and essential. Keeping your eyes clear and your airways protected will be just as important as staying hydrated or avoiding the sun as you never know when a breeze of dust can turn into something sinister.
Hydration will play a significant role in surviving on Nasdara. Up until now, we’ve only used a few ways for players to get water that is safe to drink. Usually that boils down to simply finding a well. For Nasdara, we have taken a deep look into how water is distributed in Middle Eastern countries, both historically and in the current day. Unlike Sakhal, where the original plan of having all the water be frozen was forfeited, this time we managed to find new and more interactive ways for players to satisfy this basic necessity.

There was another reason we had to find new sources of water. Nasdara has very little standing water, so players will have to explore the map and put significantly more effort into staying sustained. But finding water can prove difficult sometimes. If players fail to find any, or if they ignore this requirement entirely, they will suffer increasing consequences, starting with sweating and ending with death.
With DayZ Badlands, the clothing pool is expanding in several directions. One area we wanted to highlight is gear that feels especially tied to Nasdara's climate and regional identity. This means:
Lighter shirts (Kameez tunic)
Vests
Looser pants (Shalwar Pants)
Sandals
Protective eyewear (dust goggles)
Several forms of headwear and face coverings, including keffiyehs, turbans, and pakol hats
These pieces help to show that players are entering a very different kind of environment, where heat, sun, dust, and long stretches of exposed terrain all shape what makes an outfit feel practical. 

The regional clothing isn’t just about adding visual variety (though some pieces come with a ton of variants). Kameez shirts, for example, will have a huge range. On the art side, a big part of the work was researching how these kinds of garments are cut, wrapped, layered, and patterned. We wanted the silhouettes, fabrics, colors, and surface details to feel believable for the region, while still fitting into DayZ's grounded survival setting. Patterns and materials had to read as practical and worn rather than overly clean or decorative, so the clothing still feels like something survivors could find, reuse, and repair. Nothing here strays far from the visual language we established in DayZ’s base game.

This also gives low-insulation clothing a much clearer purpose. In colder or more temperate terrains, players often gravitate toward warmer, heavier, or more storage-focused clothing, because inventory capacity and protection are usually hard to ignore. In Nasdara, that decision becomes more interesting. Players may need to think more carefully about the tradeoff between insulation, inventory space, and how much of their body is exposed to the sun. A heavier jacket or military piece might still be useful for storage or protection, but lighter, looser garments, breathable layers, head coverings, face wraps, and protective eyewear can make much more sense when travelling through heat, dust, and open terrain.

The goal with these climate-focused pieces was to make them feel useful, practical, and specific to Badlands, while keeping the worn-down, lived-in look that DayZ demands. All in all, clothing in Nasdara isn't just there to change how survivors look. It reinforces something core to the experience. Surviving this terrain means adapting to the region itself.

Hope you had a lovely read!
Please let us know how you feel about the frequency of these posts. For now, the once-per-month approach allows us to curate all the content and assets leading up to our release with extra care, without the risk of oversharing or stepping into spoiler territory, and without straining the dev team's bandwidth. There are a lot of topics we want to cover, however, so we are planning to ramp up production to once every three weeks as a compromise between the previous Frostline dev blog schedule and our current one.
Next time, we'll cover even more clothing items, specifically combatant and military gear, and possibly some melee weapons as well.
Once again, Please wishlist DayZ Badlands if you haven’t already!
Stay safe and big love,
The DayZ Team
https://store.steampowered.com/app/3816030/DayZ_Badlands/
Obstacles (Terrain & Environmental Hazards): Martin Palaugari
New Clothing to Combat the Environment: Windstrides
Screenshots, Captures, and Graphic Support: Lynn, Mark
Editorial Support: Özgür, Tom, Lynn