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DayZ Status Report - 18 August 2015

August 19th, 2015 05:59 AM EST

Evening survivors, For this week's Status Report, Lead Producer Brian Hicks will be informing us on the upcoming plans for the CLE as the team [...]

DayZ Status Report - 29 July 2015

July 30th, 2015 05:02 AM EST

Evening survivors, For this week's Status Report, Lead Producer Brian Hicks will be informing us on what the team has been working on for the [...]

DayZ Status Report - 30 June 2015

June 30th, 2015 02:10 PM EST

Greetings Survivors, While development keeps moving along as usual, a lot of you have patiently been waiting for info on the new renderer, and for [...]

DayZ Status Report - 23 June 2015

June 23rd, 2015 03:05 PM EST

Greetings Survivors, As the team continues pushing development of DayZ, we have Brian, Chris, and Viktor providing us with a peek at what is on the [...]

DayZ Status Report - 09 June 2015

June 9th, 2015 03:03 PM EST

Greetings Survivors, Work continues on experimental branch as the team keeps hammering away at the next Stable build candidate. It's been a tough [...]

DayZ Status Report - 02 June 2015

June 2nd, 2015 06:10 PM EST

Greetings Survivors, As the team continues iterating and testing on experimental while moving towards the upcoming stable update, We'll hear Lead [...]

DayZ Status Report - 26 May 2015

May 27th, 2015 03:18 PM EST

 Greetings Survivors, This week we're switching over to a new Status Report format, and merging in some of the community focused features [...]

DayZ Status Report - 14 May 2015

May 14th, 2015 05:10 PM EST

Greetings Survivors, This status report came a bit later than usual as we wanted to include some of the results and findings from this weeks [...]

DayZ Status Report - 6 May 2015

May 7th, 2015 04:03 PM EST

Greetings Survivors, We're rapidly approaching the experimental push of 0.56, and we've discussed over the last few weeks some of the things you [...]

DayZ Status Report - 29 April 2015

April 29th, 2015 03:05 PM EST

Greetings Survivors, As expected, work continues towards securing a 0.56 build for experimental branch. With the core remaining tasks being [...]